Aui_2000 releases in depth blog on replays and sandbox and why LoL needs them

Aui_2000 releases in depth blog on replays and sandbox and why LoL needs them
Mike Stubbs

Professional Dota 2 player, and TI5 champion, Kurtis “Aui_2000” Ling has released a detailed blog post explaining his thoughts on replays and sandbox modes in eSports.

In the blog Aui looks at Dota, CS:GO, StarCraft II and League of Legends. The first three of these all feature in game replays and sandbox modes, LoL does not but Riot have promised that they are coming.

Aui argues that replays and sandbox modes allow teams to improve, especially those in regions that don’t have top tier practice partners. He brings up many examples but the most obvious is that of Luminosity in CS:GO. The Brazilian team had no other top tier competition to practise against in Brazil, or to a lesser extent in NA, so they used replays and sandbox modes to pick weaknesses in their opponents and build new strats. This led them to become two time world champions.

In terms of LoL Aui suspects that with replays and sandbox mode the western scene would close the gap on the Korean scene, which would make international competition a lot more exciting.

“The reason why weaker scenes can eventually become successful in Dota 2, SC2 and CSGO but not League of Legends is because of the existence of replays and sandbox mode,” says Aui_2000. “In my opinion, without these tools the skill gap between scenes will continue to increase.”

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